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Branch # Status Changes Finished
fix/ascending #4525 Tests passed: 39, ignored: 1
  • Move isAllowedToFly and setFlying to AbstractPlayer, protect them. (8d6539 by wizjany)
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (579ca8 by wizjany)
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (0627e9 by wizjany)
3 days ago
fix/ascending #4485 Tests passed: 39, ignored: 1
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (567174 by wizjany)
1 week ago
fix/ascending #4476 Tests passed: 39, ignored: 1
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (04bb67 by wizjany)
1 week ago

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