WorldGuard Builds

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Branch # Status Changes Finished
master #1854 Tests passed: 150
  • Fix build. (5b0bfd by wizjany)
1 month ago
master #1853 Tests passed: 150; gradle exception (new); exit code 1 (Step: Build (Gradle))
  • Brace. (5c0be8 by wizjany)
  • Warn about consequences and add /stoplag confirm (ac505f by themolkapl)
1 month ago
master #1852 Gradle exception (new); exit code 1 (Step: Build (Gradle)) (new)
  • Clean up gradle dependencies. Tell me if this breaks downstream builds. Either I broke something, or you were using WG's jar for some dep that we don't consider to be API. (2aee42 by wizjany)
  • Lots of fancy texts. (5c8b6d by wizjany)
  • Remove artifactory resolve block (eab7b5 by wizjany)
1 month ago
master #1851 Tests passed: 150
  • That's not supposed to be there. (36eba9 by wizjany)
  • Add logo to source, remove outdated notes. (3b8b67 by wizjany)
1 month ago
master #1850 Tests passed: 150
  • Damage is already handled and entering is handled via interact. (d9b09a by wizjany)
1 month ago
master #1849 Tests passed: 150
  • Update text for WorldEdit changes (#401) * Update for text in WE * Properly write the legacy converter * Made the text less thicc (50e62b by matthew miller)
1 month ago
master #1847 Tests passed: 150
  • Fixed chipped and damaged anvils not being protected from use/interact (abfe3a by matthew miller)
2 months ago
master #1843 Tests passed: 150 No new changes were added in this build. 2 months ago
master #1842 Compilation error: :worldguard-core:compileJava (new)
  • Treat kelp as vines for vine-growth. (e94af1 by wizjany)
  • Add block-trampling flag. Applies to turtle eggs and farmland. Closes WORLDGUARD-4067, WORLDGUARD-3666. (1dbd25 by wizjany)
2 months ago
master #1841 Tests passed: 150
  • Force eject players from vehicles if the get too far. (c3675a by wizjany)
  • Add snowman-trails flag. Closes WORLDGUARD-3566, #378. (ef2783 by wizjany)
  • Track AreaEffectCloud cause. Also a bit of cleanup in EventAbstractionListener. (2c2b47 by wizjany)
2 months ago
master #1840 Tests passed: 150
  • Formatting fix. (0ebb4e by wizjany)
  • Remove redudant type parameters. (47fb9b by kisaragieffective)
2 months ago
master #1839 Tests passed: 150
  • Update CONTRIBUTING.md (#399) (5ffade by kisaragieffective)
2 months ago
master #1838 Tests passed: 150
  • Revert "Load before worlds do." This reverts commit 397a71a602c9014fe10147ee2da2364eba21fbc5. Apparently this doesn't actually fix the issue. Some things just straight up happen without sending events to plugins and there's nothing we can do about it. (ca9246 by wizjany)
2 months ago
master #1837 Tests passed: 150
  • Don't whitelist droppers and hoppers. By the time this code is called, the performance hit happened already. There's a separate way to whitelist these that still allows keeping the protections active. (453740 by wizjany)
2 months ago
master #1836 Tests passed: 150
  • Load before worlds do. When worlds first load, events start happening before plugins normally (POSTWORLD) enable. This means that regions and other protections won't be active when these events are called. This shouldn't break anything that depends on us, e.g. custom flags, since our API contract already states that should be done on load, and all plugins are loaded on startup (just not enabled). (397a71 by wizjany)
2 months ago

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