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WorldEdit Build #4559

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ProjectWorldEdit
StatusSUCCESS
Branchmaster
Number#4559-78488d9
Date2 months ago
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Changes
IDSummaryCommitterDate
78488d9bMerge pull request #495 from EngineHub/hotfix/nav Pass through wall improvementswizjany2 months ago
4ee2d3b4Move isAllowedToFly and setFlying to AbstractPlayer, protect them. wizjany2 months ago
2cc6a367Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. wizjany2 months ago
8545417bFix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). wizjany2 months ago
917f8a18Pass through wall improvements This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work. wyatt childers3 months ago