- Builds
- WorldEdit (
master
) - Build #6310
WorldEdit Build #6310
Be aware that this branch (
master
) is not the main branch (version/7.2.x
)!Branches other than the main one may be experimental. In addition, you should be using stable releases rather than these test builds.
Go to main branch View stable downloadsProject | WorldEdit |
---|---|
Status | SUCCESS |
Branch | master |
Number | #6310-78848d5 |
Date | a month ago |
Artifacts
worldedit-bukkit-7.3.0-SNAPSHOT-dist.jar(5587.58 kBytes)
worldedit-cli-7.3.0-SNAPSHOT-dist.jar(20298.03 kBytes)
worldedit-fabric-mc1.19.3-7.3.0-SNAPSHOT-dist.jar(4420.88 kBytes)
worldedit-forge-mc1.19.3-7.3.0-SNAPSHOT-dist.jar(4341.99 kBytes)
worldedit-mod-7.3.0-SNAPSHOT-dist.jar(5611.15 kBytes)
worldedit-sponge-api8.1.0-7.3.0-SNAPSHOT-dist.jar(5037.58 kBytes)
Changes
ID | Summary | Committer | Date |
---|---|---|---|
78848d5c | Merge pull request #2245 from cthbleachbit/master EditSession.drawSpline: use vectors at block center for spline nodes | octavia.togami | a month ago |
17ce47cd | EditSession.drawSpline: use vectors at block center for spline nodes The spline generator was fed integral block node vectors, where center of a block at coordinate (X,Y,Z) is actually in (X+0.5,Y+0.5,Z+0.5). When generating a spline with (X,Y,Z)s, the curve sometimes doesn't go through the intended block and may make weird turns at end of the curve. Placing spline nodes at the center causes the curve to actually hit the center of every block selected. | cth451 | 2 months ago |