WorldEdit Build #7650

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ProjectWorldEdit
StatusFAILURE
Branchot/fix/adapter-adapt-fallback
Number#7650-f7a2cfd
Date11 hours ago
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Changes
IDSummaryCommitterDate
f7a2cfda
  • Ensure PaperweightAdapter.adapt doesn't return invalid blocks
Octavia Togami11 hours ago
687fbd50
  • Back to SNAPSHOT for continued development
Maddy Miller3 days ago
00664b08
  • Release 7.4.6
Maddy Miller3 days ago
7618f9ec
  • Update platform dependencies
Maddy Miller3 days ago
d4b3cc49
  • Fix snapshot reading for 26.3 (#3035)
brokkonaut3 days ago
a642cf0a
  • [CoreMC] Check for COMMANDS_GAMEMASTER instead of "op" (#3034) Fixes #3033
Octavia Togami6 days ago
1fcbef53
  • Don't fail component parsing on unparseable hex colors (#3029)
    • :bug: fix(gson): Drop unparseable hex colors instead of failing components Vanilla text components may carry hex colors (#RRGGBB) since 1.16, which text3 cannot represent. The old TextColorWrapper deserialization threw JsonParseException and the whole component parse failed. This drops the unparseable color instead, keeping the text content. Named colors still parse as before.
    • :bug: fix(gson): Log dropped colors at debug level, add license header Addresses review feedback on #3029: keep the parse-failure stacktrace available at debug level, and add the GPL header to the new test class.
florian brandt15 days ago
cdaf9d08
  • Correct handling of tile position for block-attached entities (#3028) This more closely matches MC's behavior Fixes #3023
Octavia Togami20 days ago
d0335da3
  • Clean up & enforce unused variable checkstyle rules (#3026)
    • Clean up some unused variables and set CS jdkVersion
    • Rename all unused variables to `_` where possible
    • Enforce unused variable checkstyle rules
Octavia Togami20 days ago
7323bcf9
  • Update to Gradle 9.8.0, bump Crankcase (#3025) The Checkstyle stuff will come separately
Octavia Togami20 days ago
f4bf495e
  • Back to SNAPSHOT for continued development
Maddy Miller23 days ago
2c90a77a
  • Release 7.4.6 Beta 2
Maddy Miller23 days ago
6af41e40
  • Update dependencies
Maddy Miller23 days ago
cfd4d662
  • Work around a MC DFU bug in MC 26.3 (#3019)
    • Handle new id/properties properly in DFU
    • Restore workaround in case the tag is empty
Maddy Miller with Octavia Togami and Octavia Togami24 days ago
37946cb6
  • Back to SNAPSHOT for continued development
Maddy Millera month ago
969aa1cf
  • Release 7.4.6 Beta 1
Maddy Millera month ago
9d468c72
  • Drop cases where no swing packet is emitted in 26.3 (#3018) Without this, each dropped item would block an LCA one time
Octavia Togamia month ago
fbedee78
  • Minecraft 26.3 (#3014)
    • [Fabric] WIP 26.3 support
    • [Fabric] 26.3-pre-3
    • Update MCUtils data
    • [Fabric] 26.3-rc-3
    • [NeoForge] Update for 26.3 (Untested as NF crashes on startup even without mods)
    • [Bukkit] 26.3 support
    • [Sponge] 26.3 support
Maddy Millera month ago
84969176
  • Fix many bugs in block parsing (#3017) This fixes mishandling of brackets in a few places that would result in strange errors from valid NBT. This also makes block parsing stricter, but I think it's OK for us to do as most people should already be writing them correctly as it matches Minecraft's formatting.
Octavia Togamia month ago
dca10737
  • Update to Gradle 9.7.0, update Shadow plugin (#3010) Also prepare for Isolated Projects, but Fabric, NeoForge, Sponge, and more all need to be updated for it. We'll just wait for now.
Octavia Togami2 months ago
b77ba723
  • Cleanup further PaperLib usages. Closes #3007
Maddy Miller2 months ago
8120a43e
  • Back to SNAPSHOT for continued development
Maddy Miller2 months ago
b8dc4c1d
  • Release 7.4.5
Maddy Miller2 months ago
a04884d8
  • Update Gradle and plugins
Maddy Miller2 months ago
1e440dfa
  • Cleanup the info in mod manifest data (#3005)
Maddy Miller2 months ago