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fix/ascending#4525Tests passed: 39, ignored: 1
  • Move isAllowedToFly and setFlying to AbstractPlayer, protect them. (8d653931 by wizjany)
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (579ca8d6 by wizjany)
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (0627e936 by wizjany)
2 months ago
fix/ascending#4485Tests passed: 39, ignored: 1
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (567174be by wizjany)
2 months ago
fix/ascending#4476Tests passed: 39, ignored: 1
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (04bb6776 by wizjany)
2 months ago
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