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Branch # Status Changes Finished
master #1727 Tests passed: 148
  • Merge pull request #381 from Blamo27/fix/npc-issue (8eeab6 by matthew miller)
  • Fix Sentinel #249 issue (Can't hit NPCs) https://github.com/mcmonkey4eva/Sentinel/issues/249 = > Can't hit NPCs (2ae6f3 by dr_blamo)
2 weeks ago
master #1713 Tests passed: 148
  • Make send- and receive- chat flags respect group flags. (d2c52f by wizjany)
6 months ago
master #1712 Tests passed: 148
  • Fix off-by-one in area calculation. Even the volume calculation had it correct. Also fix code style in contains. (3a332f by wizjany)
7 months ago
master #1711 Tests passed: 148
  • Added UUID support with player name as secondary. (#374) (0f7281 by mitchell cook)
7 months ago
master #1710 Tests passed: 148
  • Added config option to ignore hoppers moving items. (95b88e by wizjany)
10 months ago
master #1709 Tests passed: 148
  • Make the full jump to 1.12. (f76259 by wizjany)
11 months ago
master #1708 Tests passed: 148
  • Add missing disabled region support check. (3a8e3e by wizjany)
1 year ago
master #1707 Tests passed: 148
  • Push 6.2.1 and bump. (84bc32 by wizjany)
  • Make flag list more readble (129bbd by benedikt hruschka)
  • Backport guava's concurrent package to remain compatible between <= MC 1.11 and >= MC 1.12. (4dc6e2 by wizjany)
1 year ago
master #1706 Tests passed: 148
  • Push 6.2.1 and bump. (3614dd by wizjany)
1 year ago
master #1705 Tests passed: 148
  • Make flag list more readble (93487d by benedikt hruschka)
  • Backport guava's concurrent package to remain compatible between <= MC 1.11 and >= MC 1.12. (1767df by wizjany)
1 year ago
master #1704 Tests passed: 148
  • Fix error spamming when hoppers are attached to invalid multichests (triple+). (4cb297 by wizjany)
1 year ago
master #1703 Tests passed: 148
  • Protect armor stands from all non-Player entities, not just living ones. (85693b by wizjany)
1 year ago
master #1702 Tests passed: 148
  • Prefer Material enum over ItemType lookup when parsing TargetMatchers. This will make Bukkit's names take priority when trying to identify a block or item, since ItemType lookup will return, e.g. "birch_door_item" for "birch_door", even though there's a block with the name "birch_door". Note that using int ids is always preferable when possible since there's no confusion there. (1c29e8 by wizjany)
1 year ago
master #1701 Tests passed: 148
  • Add a flag that blocks the damage from withers. Doesn't cover the skull projectiles, just body damage. Fixes WORLDGUARD-3787. (e01989 by wizjany)
1 year ago
master #1700 Tests passed: 148
  • Move fireworks to their own flag ("firework-damage"). (fb90b1 by wizjany)
1 year ago

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