WorldEdit Build #6816

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Changes
IDSummaryCommitterDate
eac445dfMerge branch 'version/7.3.x' mnmiller16 months ago
3adba9f2Fix structure block CUI resetting selections cross-world. (#2561) Previously, if a world override was active (e.g. via //world), createStructureBlock would always attempt to check the player (entity) world rather than their selection world. This led to the selection getting reset immediately. Now, we first check if there's anything to render (i.e. if the selection is in the current world) before attempting to get the selection from the player's session.wizjany6 months ago
1834cfbaAdd CODEOWNERS octavia.togami6 months ago
203236d2Use published version of lin-bus octavia.togami6 months ago
63b06eb6Also run stale bot on issue activity octavia.togami6 months ago
fb987c02Merge pull request #2557 from EngineHub/ot/debt/lets-go-live-to-the-action Do some maintence on our workflowsoctavia.togami6 months ago
09942de9Remove CodeQL workflow This has only ever added busywork, never found any problems. It doesn't support filtering generated code and breaks sometimes. octavia.togami6 months ago
d7847168Move stale to workflow octavia.togami6 months ago