WorldEdit Build #7518

Be aware that this branch (improve-hollow) is not the main branch (version/7.4.x)!

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7518-d4df329
Date3 months ago
Changes
IDSummaryCommitterDate
d4df3290Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag. tomylobo3 months ago
d30cde9cRename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically tomylobo3 months ago
5d39f43a//hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1 tomylobo3 months ago
c041eff9Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks. tomylobo3 months ago
2ff8386fUse Queue interface instead of a concrete type tomylobo3 months ago
48a5813cOnly iterate once, after queueing all blocks tomylobo3 months ago
07692541Add BlockMaterial.isFullFace tomylobo3 months ago
a8b6be93Add ShapeType parameter to BlockMaterial.isFullCube tomylobo3 months ago
0db42f7dAdd BlockState.getMaterial() tomylobo3 months ago
1820923eMerge branch 'version/7.4.x' of github.com:EngineHub/WorldEdit tomylobo3 months ago