- Builds
- WorldEdit (
improve-hollow) - Build #7543
WorldEdit Build #7543
Be aware that this branch (
improve-hollow) is not the main branch (version/7.4.x)!Branches other than the main one may be experimental. In addition, you should be using stable releases rather than these test builds.
Go to main branch View stable downloads| Project | WorldEdit |
|---|---|
| Status | SUCCESS |
| Branch | improve-hollow |
| Number | #7543-bf5e4b3 |
| Date | 14 hours ago |
Artifacts
worldedit-bukkit-8.0.0-SNAPSHOT-dist.jar(7510.53 kBytes)
worldedit-cli-8.0.0-SNAPSHOT-dist.jar(22734.98 kBytes)
worldedit-fabric-mc26.1.2-8.0.0-SNAPSHOT-dist.jar(4027.89 kBytes)
worldedit-mod-8.0.0-SNAPSHOT-dist.jar(5100.84 kBytes)
worldedit-neoforge-mc26.1.2-8.0.0-SNAPSHOT-dist.jar(4718.97 kBytes)
worldedit-sponge-api19-8.0.0-SNAPSHOT-dist.jar(3554.76 kBytes)
Changes
| ID | Summary | Committer | Date |
|---|---|---|---|
| bf5e4b3a | Add flag to //hollow for blocks to consider for shell detection | tomylobo | a day ago |
| 119669ef | Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides. | tomylobo | 7 days ago |
| 390e4b5f | Remove hardcoded overrides | tomylobo | a day ago |
| 6fdb963d | Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag. | tomylobo | 2 months ago |