WorldEdit Build #7560

Be aware that this branch (improve-hollow) is not the main branch (version/7.4.x)!

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ProjectWorldEdit
StatusFAILURE
Branchimprove-hollow
Number#7560-891a1e9
Datea month ago
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Changes
IDSummaryCommitterDate
891a1e9c
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
60ea4fe4
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo2 months ago
b14530f9
  • Remove hardcoded overrides
tomylobo2 months ago
b491a2ac
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo4 months ago
e1424a92
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo2 months ago
a2d6ef02
  • Add comments
tomylobo2 months ago
7db03919
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo4 months ago
665d1372
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo4 months ago
01e81456
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo4 months ago
68046595
  • Use Queue interface instead of a concrete type
tomylobo4 months ago
973dab6a
  • Only iterate once, after queueing all blocks
tomylobo4 months ago
45a4b395
  • Add BlockMaterial.isFullFace
tomylobo4 months ago
1cc4e70f
  • Add ShapeType parameter to BlockMaterial.isFullCube
tomylobo3 months ago
329ee10c
  • Add BlockState.getMaterial()
tomylobo4 months ago