WorldEdit Build #7594

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7594-533d103
Date24 days ago
Changes
IDSummaryCommitterDate
533d1031
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
d163852b
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo3 months ago
d76f88ac
  • Remove hardcoded overrides
tomylobo2 months ago
4460b93e
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo5 months ago
4144b808
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo3 months ago
2e6f00ec
  • Add comments
tomylobo3 months ago
f906ad00
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo5 months ago
d80a3f5b
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo5 months ago
49500e20
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo5 months ago
3fc62826
  • Use Queue interface instead of a concrete type
tomylobo5 months ago
46ca4b2b
  • Only iterate once, after queueing all blocks
tomylobo5 months ago
d882f05a
  • Add BlockMaterial.isFullFace
tomylobo5 months ago
2dbb87df
  • Add ShapeType parameter to BlockMaterial.isFullCube
tomylobo4 months ago
d21c78f1
  • Add BlockState.getMaterial()
tomylobo5 months ago