WorldEdit Build #7597

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7597-25d6747
Date21 days ago
Changes
IDSummaryCommitterDate
25d67475
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
a00dde59
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo3 months ago
bf4198c1
  • Remove hardcoded overrides
tomylobo2 months ago
713f8a2d
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo4 months ago
b3d72c45
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo3 months ago
a62aceb0
  • Add comments
tomylobo3 months ago
dc069c14
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo4 months ago
ef6cdcb0
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo4 months ago
d89ed233
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo4 months ago
0d7b97f6
  • Use Queue interface instead of a concrete type
tomylobo4 months ago
a94ae051
  • Only iterate once, after queueing all blocks
tomylobo4 months ago
4cb09957
  • Add BlockMaterial.isFullFace
tomylobo4 months ago
b236a179
  • Add ShapeType parameter to BlockMaterial.isFullCube
tomylobo4 months ago