WorldEdit Build #7600

Be aware that this branch (improve-hollow) is not the main branch (version/7.4.x)!

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7600-c8230da
Date21 days ago
Changes
IDSummaryCommitterDate
c8230da9
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
4ae6fa0a
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo3 months ago
2fd921b5
  • Remove hardcoded overrides
tomylobo2 months ago
6269ef04
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo4 months ago
9e89aa0e
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo3 months ago
19dfa14e
  • Add comments
tomylobo3 months ago
d986a0b7
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo4 months ago
ce027ff5
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo4 months ago
dcef24da
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo4 months ago
1449fbf6
  • Use Queue interface instead of a concrete type
tomylobo4 months ago
25172379
  • Only iterate once, after queueing all blocks
tomylobo4 months ago
ba3750e9
  • Add BlockMaterial.isFullFace
tomylobo4 months ago
23ba7f51
  • Add ShapeType parameter to BlockMaterial.isFullCube
tomylobo4 months ago