WorldEdit Build #7603

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7603-2b42524
Date4 hours ago
Changes
IDSummaryCommitterDate
2b42524a
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
d94ff1cd
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo2 months ago
1070c3c6
  • Remove hardcoded overrides
tomylobo2 months ago
9813c2be
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo4 months ago
bdfc4401
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo2 months ago
52a1a5c6
  • Add comments
tomylobo2 months ago
250a6319
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo4 months ago
03c364b6
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo4 months ago
5a3c63ec
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo4 months ago
1acdcf03
  • Use Queue interface instead of a concrete type
tomylobo4 months ago
38710ef1
  • Only iterate once, after queueing all blocks
tomylobo4 months ago
c1d601ca
  • Add BlockMaterial.isFullFace
tomylobo4 months ago
d4805b36
  • Add ShapeType parameter to BlockMaterial.isFullCube
tomylobo3 months ago