WorldEdit Build #7605

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7605-bd326b4
Date21 days ago
Changes
IDSummaryCommitterDate
bd326b47
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
5590c629
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo3 months ago
dcdd3990
  • Remove hardcoded overrides
tomylobo2 months ago
beb8c678
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo4 months ago
9b427381
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo3 months ago
220a65d4
  • Add comments
tomylobo3 months ago
d9362b02
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo4 months ago
2c66aced
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo4 months ago
efa6e16d
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo4 months ago
c77baf3c
  • Use Queue interface instead of a concrete type
tomylobo4 months ago
bc6c9b99
  • Only iterate once, after queueing all blocks
tomylobo4 months ago
39003eb9
  • Add BlockMaterial.isFullFace
tomylobo4 months ago