WorldEdit Build #7613

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7613-b44246e
Date6 hours ago
Changes
IDSummaryCommitterDate
b44246e8
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo2 months ago
d8aa7d1d
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo2 months ago
340cab83
  • Remove hardcoded overrides
tomylobo2 months ago
db19ff75
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo4 months ago
44ca1b12
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo2 months ago
dc912afe
  • Add comments
tomylobo2 months ago
d384b5bb
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo4 months ago
bb1292fb
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo4 months ago
79f76388
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo4 months ago
f710a5d2
  • Use Queue interface instead of a concrete type
tomylobo4 months ago
8940943b
  • Only iterate once, after queueing all blocks
tomylobo4 months ago
b1279cd2
  • Add BlockMaterial.isFullFace
tomylobo4 months ago
1b9e3b1f
  • Add ShapeType parameter to BlockMaterial.isFullCube
tomylobo4 months ago