WorldEdit Build #7687

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7687-a6323de
Date2 hours ago
Changes
IDSummaryCommitterDate
a6323ded
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo4 months ago
87937d84
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo4 months ago
106bc1b5
  • Remove hardcoded overrides
tomylobo4 months ago
48081ed4
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo7 days ago
4923dadf
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo4 months ago
2215f86b
  • Add comments
tomylobo4 months ago
27b0093b
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo6 months ago
e009ae45
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo6 months ago
929c5048
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo6 months ago
98d88df3
  • Use Queue interface instead of a concrete type
tomylobo6 months ago
91f89326
  • Only iterate once, after queueing all blocks
tomylobo6 months ago
2e1c974f
  • Add BlockMaterial.isFullFace
tomylobo6 months ago