WorldEdit Build #7703

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ProjectWorldEdit
StatusSUCCESS
Branchimprove-hollow
Number#7703-9efa387
Date18 minutes ago
Changes
IDSummaryCommitterDate
9efa3877
  • Add flag to //hollow for blocks to consider for shell detection
tomylobo4 months ago
55a78be7
  • Also consider the geometry of the entered block Previously, the algorithm could enter a top slab through the top side and leave through all other sides.
tomylobo4 months ago
c547c967
  • Remove hardcoded overrides
tomylobo4 months ago
3ace0770
  • Improve //hollow command - Add -p flag to iterate from placement position instead of the selection boundaries - Add -g flag to consider geometry in visibility calculations - By default, //hollow will no longer open up faces that are touching the selection bounding box. The old behaviour can be access with the -o flag.
tomylobo7 hours ago
55a15662
  • Restructure EditSession.hollowOutRegion - Make a dedicated startingPositions Collection to initialize everything with - Move declarations closer to their usage
tomylobo4 months ago
6435656b
  • Add comments
tomylobo4 months ago
184cea7a
  • Rename recurseDirections to CARDINAL_UPRIGHT_OFFSETS and determine it algorithmically
tomylobo6 months ago
dff69d61
  • //hollow: Limit thickness to >= 1 Thickness 0 behaved like thickness 1
tomylobo6 months ago
92556a42
  • Determine "visible" instead of "outside" blocks Previously, the "Remove everything else in the selection" section had an extra recursion step to get from the "outside" blocks to the "visible" blocks.
tomylobo6 months ago
ded2adaa
  • Use Queue interface instead of a concrete type
tomylobo6 months ago
938c628d
  • Only iterate once, after queueing all blocks
tomylobo6 months ago
06fcc3db
  • Add BlockMaterial.isFullFace
tomylobo6 months ago