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forge-archive/1.12.2#4991Tests passed: 39, ignored: 1; gradle exception (new); artifacts size 0 B is 1 B less than the provided threshold 1 B (new); exit code 1 (Step: Codecov Publish (Gradle)) (new)
  • Bump to 6.1.11-SNAPSHOT (aa148bba by wizjany)
  • Release 6.1.10. Because the previously released version is missing a few key things. (30c9f8c7 by wizjany)
  • Trigger test for hooks (982caaff by ket1999)
  • [TEMP DEBUG] Agree to TOS for build scan (1e9bc73a by kenzie togami)
  • [TEMP DEBUG] Agree to TOS for build scan (002d6d95 by kenzie togami)
  • Disable watchdog ticking by default, //watchdog to turn on (f3a480e3 by kenzie togami)
  • Initial watchdog setup. Bukkit needs adapters, everything needs testing. (a2dd6305 by kenzie togami)
  • Update ForgeGradle + Gradle (bb8c150e by kenzie togami)
  • Restructure how Loom is included in build env (445b7706 by kenzie togami)
  • Merge pull request #520 from EngineHub/feature/tool-command Add /tool back, deprecate global tool commands (1832d08d by kenzie togami)
  • Force non-Locatable actors to use placeAtPos1 (6162a470 by kenzie togami)
  • Bundle required fabric api jars. (e77393a5 by wizjany)
  • Fix console command usage. (44dc926c by wizjany)
  • [Forge] Update to Recommended Forge, newer mappings (23ca70e4 by kenzie togami)
  • Add `/brush none` and unbind aliases (ba26d788 by kenzie togami)
  • Add defaultVerticalHeight to other configurations (0898adac by kenzie togami)
  • Better support for very tall worlds and negative heights Avoid iterating the world top to bottom/bottom to top for very tall worlds (3fdc1d1a by barteks2x)
  • Add /tool back, deprecate global tool commands (0e9fee3b by kenzie togami)
  • Add /tool back, deprecate global tool commands (b5fdf35c by kenzie togami)
  • Remove invalid aliasing of /command (60e147b6 by kenzie togami)
  • Update /command to new command framework, permissions (24fc0aa5 by kenzie togami)
  • Merge branch 'master' into feature/command-tool (cdd6b685 by kenzie togami)
  • Set max params to infinite for the command tool (e31bf2b6 by aaron brewer)
  • Revert "Adds setClicked and getClicked to the user so that the element which was clicked is accessible by craftscripts" This reverts commit daeed4129f082833975cc553a8b7de91c7afeb62. (12b4a60f by spaceribs)
  • Adds setClicked and getClicked to the user so that the element which was clicked is accessible by craftscripts (daeed412 by spaceribs)
  • adding newline (d57217a9 by aaron brewer)
  • command tool, use with "/tool command something.js param1 [param2…]" (271c6780 by spaceribs)
  • Disable watchdog ticking by default, //watchdog to turn on (1ca7c697 by kenzie togami)
  • Initial watchdog setup. Bukkit needs adapters, everything needs testing. (1571816f by kenzie togami)
  • Be more strict about accepting date/world snapshots (4918082f by kenzie togami)
  • Added support for snapshot directories in the form of date/world in addition to world/date. (0dfd335b by tiernan messmer)
  • [Forge] Update FG + Forge (fa364dd7 by kenzie togami)
  • Disable watchdog ticking by default, //watchdog to turn on (f334cf0c by kenzie togami)
  • Initial watchdog setup. Bukkit needs adapters, everything needs testing. (defe65b6 by kenzie togami)
  • [CLI,Libs] Minimize CLI, exclude slf4j from libs (8fdd15f3 by kenzie togami)
  • Create parser context data for factory converter in non-user-mode (a73a45ce by matthew miller)
  • [Doctools] Fix //expand listing, ensure no missed commands (299d703f by kenzie togami)
  • Use https for the pastebin service (44bffc5a by matthew miller)
  • [Doctools] Add command-topic for CSS markup (45bfa0d1 by kenzie togami)
  • [Doctools] Fix //rotate description quoting (7af397bd by kenzie togami)
  • feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508) * Re-do commits to avoid awful rebase * You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. * Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. * Fixed commands, and set the loaded schematic as the world override in CLI * Properly load tags * Added 1.14.4 data values * Allow a majority of commands to be performed by the console. * Fixed a lot of PR requested changes * Added a Locatable interface and use that for getting the location of the player in commands. * Added script support. Currently requires a newline at the end of the script. * Shade everything to allow this to run locally - should probably minimize this to an extent later. * Actually hook up the version * Added a //world command to set the override * Fixed a missed checkstyle issue * Added CommandBlock support to Bukkit * Make command block support configurable * Minor cleanup and implementing a few of the final functions * Fixed most issues from PR * Improve UX, saving is now automatic and unknown command messages show * Better save docs and support any clipboard format * Include the entire formats list * Arrays.copyOf * Clear the world override if the selector is called on another world. * Update logging extent to allow basic logging with non-player actors (06204787 by matthew miller)
  • Update logging extent to allow basic logging with non-player actors (38493462 by matthew miller)
  • [Doctools] Read source files for command ordering (a0b9810c by kenzie togami)
  • Merge pull request #516 from EngineHub/bugfix/memory-followups Add validator extent to every entry point, fix extent ordering (487da77a by kenzie togami)
  • Add validator extent to every entry point, fix extent ordering (33633acb by kenzie togami)
  • Clear the world override if the selector is called on another world. (3c737e23 by matthew miller)
  • Arrays.copyOf (21f0e733 by matthew miller)
  • Include the entire formats list (909c2507 by matthew miller)
  • Better save docs and support any clipboard format (9d287ecd by matthew miller)
  • Improve UX, saving is now automatic and unknown command messages show (3734e6ea by matthew miller)
  • Fixed most issues from PR (ecf74cef by matthew miller)
  • Minor cleanup and implementing a few of the final functions (f8b10deb by matthew miller)
  • Make command block support configurable (96651dc4 by matthew miller)
  • Added CommandBlock support to Bukkit (366ba5f8 by matthew miller)
  • Fixed a missed checkstyle issue (aa7d52bb by matthew miller)
  • Added a //world command to set the override (7eb92fee by matthew miller)
  • Actually hook up the version (d2ce2734 by matthew miller)
  • Shade everything to allow this to run locally - should probably minimize this to an extent later. (9a8cd851 by matthew miller)
  • Added script support. Currently requires a newline at the end of the script. (026af361 by matthew miller)
  • Added a Locatable interface and use that for getting the location of the player in commands. (d9035296 by matthew miller)
  • Fixed a lot of PR requested changes (a59f3252 by matthew miller)
  • Allow a majority of commands to be performed by the console. (d7bf88c4 by matthew miller)
  • Added 1.14.4 data values (d1b654d3 by matthew miller)
  • Properly load tags (0e7c54df by matthew miller)
  • Fixed commands, and set the loaded schematic as the world override in CLI (39699c8d by matthew miller)
  • Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. (527dd7e0 by matthew miller)
  • You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. (c3cb0916 by matthew miller)
  • Re-do commits to avoid awful rebase (cae82ffc by matthew miller)
  • Memory optimizations (#505) * Remove LocatedBlock overhead in LBL map * Add new space-efficient block map, with thourough testing * Drop ordering property, add full insertion test * Add licenses * Fix mocked platform conflicts * Disable full block map testing for faster builds * Re-implement BlockMap with fastutil maps * Re-write chunk batching to be memory efficient * Make MultiStageReorder use BlockMap * Increase LBL load factor, fix long-pack limit detection * Fix infinite loop in chunk batching * Save memory in history by cleaning up MSR * Re-implement LocatedBlockList in BlockMap * Fix data race with BlockType lazy fields * Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap * Remap inner structure of BlockMap for smaller maps * Remove containedBlocks fields, not very efficient * Fix minor de-optimizing bug in stage reorder * Make long packed y signed * Add extended Y limit configuration option * Add licenses * Store 3 ints for unoptimized BV list * Add final to BitMath * Correct int-cast for long-packing (f472c20b by kenzie togami)
  • Merge master branch (5b38e597 by kenzie togami)
  • Bump to 7.1.0-SNAPSHOT for continued development (ec5bc5a3 by matthew miller)
  • Bump to 7.0.1 (22cf93c3 by matthew miller)
  • Fix source masks using EditSession instead of clipboard. (#515) (61bc012f by wizjany)
  • Fix bug with spaces at end of suggestions. (f83de2a7 by kenzie togami)
  • Fix schematic list box loading schems with spaces in path. (0e258394 by wizjany)
  • Review comments. (a3c76baa by wizjany)
  • Apply transforms to clipboard masks. Also make a copy of the clipboard holder for clipboard brush. (98df745d by wizjany)
  • Update/remove more dead links. (17cfdee3 by wizjany)
  • Update docs links to point to enginehub. (95d5adb3 by wizjany)
  • Fix source masks using EditSession instead of clipboard. Eventually this entire system (Request) needs to be ripped out. (c461c608 by wizjany)
  • Clear the world override if the selector is called on another world. (03a36fd6 by matthew miller)
  • Arrays.copyOf (b58a3a6c by matthew miller)
  • Include the entire formats list (2ceadfaa by matthew miller)
  • Better save docs and support any clipboard format (69b124f9 by matthew miller)
  • Merge branch 'master' into feature/cli (ad6a8146 by matthew miller)
  • Back to snapshot. (11a532be by wizjany)
  • 7.0.1 release candidate 2 (bdaffff9 by wizjany)
  • This is how Mojang checks if trees can grow. Subject to changes. (d822ccc9 by wizjany)
  • Add -e/-b/-m flags to //stack and //move, to match copy and paste. Fixes WORLDEDIT-3935. (e25a6d21 by wizjany)
  • Make EditSession#center (//center) set even y blocks. At some point this was fixed for x and z but never for y... (a1465c02 by wizjany)
  • Add missing radius checks. Courtesy @mathiascode. (6ab74dc7 by wizjany)
  • [Forge] Switch off of deprecated getEntityPlayer (88803858 by kenzie togami)
  • [Forge] Update to 28.0.45 for package rename (35edd95c by kenzie togami)
  • Skip invalid blocks in schematics. (4b54c32f by wizjany)
  • Add -e/-b/-m flags to //stack and //move, to match copy and paste. Fixes WORLDEDIT-3935. (46aac02b by wizjany)
  • Add -e/-b/-m flags to //stack and //move, to match copy and paste. Fixes WORLDEDIT-3935. (325013a8 by wizjany)
  • Merge pull request #513 from EngineHub/bugfix/reloadable-internal-state-ids Re-load internal state IDs when WORLD_EDITING cap is re-loaded (df9d766e by wizjany)
  • Improve UX, saving is now automatic and unknown command messages show (c22c41a1 by matthew miller)
  • [Forge] Mark chunks for save after editing biomes (5f5c0670 by kenzie togami)
  • Re-load internal state IDs when WORLD_EDITING cap is re-loaded (f848d311 by kenzie togami)
  • Merge pull request #510 from EngineHub/feature/blocks-are-patterns Make BlockStateHolder extend Pattern. (9a133c05 by wizjany)
  • Update to Forge 28.0.34 for PlayerInteract fix (7d31ac6d by kenzie togami)
  • Fixed most issues from PR (d05076e7 by matthew miller)
  • Minor cleanup and implementing a few of the final functions (a8e3cf98 by matthew miller)
  • Make command block support configurable (afa19085 by matthew miller)
  • Added CommandBlock support to Bukkit (8217c8b6 by matthew miller)
  • Fixed a missed checkstyle issue (84ad42a8 by matthew miller)
  • Added a //world command to set the override (c745b929 by matthew miller)
  • Actually hook up the version (172aaa0f by matthew miller)
  • Shade everything to allow this to run locally - should probably minimize this to an extent later. (6a0b4c9e by matthew miller)
  • Added script support. Currently requires a newline at the end of the script. (10de36d0 by matthew miller)
  • Added a Locatable interface and use that for getting the location of the player in commands. (ecb23d16 by matthew miller)
  • Fixed a lot of PR requested changes (6acdbc15 by matthew miller)
  • Allow a majority of commands to be performed by the console. (4ec513f2 by matthew miller)
  • Added 1.14.4 data values (ce1055b0 by matthew miller)
  • Properly load tags (436348e4 by matthew miller)
  • Fixed commands, and set the loaded schematic as the world override in CLI (cbadaa96 by matthew miller)
  • Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. (31a75941 by matthew miller)
  • You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. (62c74909 by matthew miller)
  • Re-do commits to avoid awful rebase (ff3a76cf by matthew miller)
  • Make command block support configurable (c1c2dbad by matthew miller)
  • Fix travis. (50341aca by wizjany)
  • Make TE tag optional for MCEdit schems too. And name our threads here too. (afae2b07 by wizjany)
  • Switch build badge to TC. Also remove dead wiki link. (c5f46d15 by wizjany)
  • Remove overrides. (9d9e3ea0 by wizjany)
  • Make BlockStateHolder extend Pattern. Removes the need for wrapping them in BlockPattern. (6631b6bd by wizjany)
  • Load chunks when setting biomes too. (f4c238c3 by wizjany)
  • Merge pull request #499 from EngineHub/fix/quoted Fixes using suggestions with quoted args, as well as a few other minor issues with suggestions. (6855f221 by wizjany)
  • Don't suggest ##* for masks. (c93e5ccf by wizjany)
  • Fix other minor suggestion bugs (50cea374 by kenzie togami)
  • Fix suggestions on Bukkit for good (76b608f9 by kenzie togami)
  • Potenially fix quoted string completion (3a5170a0 by kenzie togami)
  • Merge branch 'master' into fix/quoted (d134820b by kenzie togami)
  • Fix some load-order issues probably. Edge cases might still exist around plugins which use WE for initial world-gen, or in general plugins that try to access the platform before it's ready. (0f420f02 by wizjany)
  • Added CommandBlock support to Bukkit (513f0a01 by matthew miller)
  • Fixed a missed checkstyle issue (f664190b by matthew miller)
  • Added a //world command to set the override (2dc1d11c by matthew miller)
  • Actually hook up the version (ab25732d by matthew miller)
  • Shade everything to allow this to run locally - should probably minimize this to an extent later. (6af75975 by matthew miller)
  • Added script support. Currently requires a newline at the end of the script. (1f150009 by matthew miller)
  • Added a Locatable interface and use that for getting the location of the player in commands. (3212e969 by matthew miller)
  • Fixed a lot of PR requested changes (5b566612 by matthew miller)
  • Allow a majority of commands to be performed by the console. (293004ff by matthew miller)
  • Added 1.14.4 data values (d21b3e01 by matthew miller)
  • Properly load tags (809fa5f5 by matthew miller)
  • Fixed commands, and set the loaded schematic as the world override in CLI (4ea5250e by matthew miller)
  • Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. (a7990040 by matthew miller)
  • You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. (98cc8614 by matthew miller)
  • Re-do commits to avoid awful rebase (c3db8139 by matthew miller)
  • Make a bunch of paginations internal, generify command boxes. (#509) (8f33e0d5 by wizjany)
  • Actually hook up the version (a7afa675 by matthew miller)
  • Shade everything to allow this to run locally - should probably minimize this to an extent later. (d0db9e38 by matthew miller)
  • [Forge] Update to 1.14.4, pending Forge bugfixes (c8cf0d8b by kenzie togami)
  • Added script support. Currently requires a newline at the end of the script. (123dd60d by matthew miller)
  • Added a Locatable interface and use that for getting the location of the player in commands. (5120ec4d by matthew miller)
  • Fixed a lot of PR requested changes (64760e1e by matthew miller)
  • Allow a majority of commands to be performed by the console. (fa6f2dbe by matthew miller)
  • Added 1.14.4 data values (dc5237b0 by matthew miller)
  • Properly load tags (1bbd44c1 by matthew miller)
  • Fixed commands, and set the loaded schematic as the world override in CLI (b5ef0382 by matthew miller)
  • Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. (1c25b863 by matthew miller)
  • You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. (a8c3f7f4 by matthew miller)
  • Re-do commits to avoid awful rebase (7c696ffd by matthew miller)
  • Output to debug only if we have a valid DFU for schematics. Warn for backwards (since we can't DFU) and info for missing DFU (since it might still be compatible). Under normal circumstances, a DFU should be available so we'll only log to debug (which is generally off). (415cdc0a by wizjany)
  • Correct int-cast for long-packing (b2e1d189 by kenzie togami)
  • Merge pull request #495 from EngineHub/hotfix/nav Pass through wall improvements (78488d9b by wizjany)
  • Move isAllowedToFly and setFlying to AbstractPlayer, protect them. (4ee2d3b4 by wizjany)
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (2cc6a367 by wizjany)
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (8545417b by wizjany)
  • Make a bunch of paginations internal, generify command boxes. (fb526ad6 by wizjany)
  • Fix potential race condition. I guess. (e504c29d by wizjany)
  • Pass through wall improvements This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work. (917f8a18 by wyatt childers)
  • Added script support. Currently requires a newline at the end of the script. (c6cb15b6 by matthew miller)
  • Added a Locatable interface and use that for getting the location of the player in commands. (0c140844 by matthew miller)
  • Fixed a lot of PR requested changes (d6fd4aa5 by matthew miller)
  • Reduce light load a little, only relight when needed (c4caeac0 by kenzie togami)
  • Completely rework Arrangers, to match original idea (3bf45d6b by kenzie togami)
  • More work on arrangers. (f3972335 by kenzie togami)
  • Re-work BlockMap to be generic in value (986df910 by kenzie togami)
  • Add placement buffers + pipeline system (69a068b0 by kenzie togami)
  • Add final to BitMath (809d4099 by kenzie togami)
  • Store 3 ints for unoptimized BV list (3db05550 by kenzie togami)
  • Fixed tile entity interaction with Fabric (a9b3fb14 by matthew miller)
  • Bump to Piston 0.4.3 (449b0991 by matthew miller)
  • Back to snapshots (c3e3ae49 by matthew miller)
  • 7.0.1 RC1 (5c2b9e41 by matthew miller)
  • Allow a majority of commands to be performed by the console. (b2a9a816 by matthew miller)
  • Added 1.14.4 data values (537f5813 by matthew miller)
  • Properly load tags (f03399f7 by matthew miller)
  • Fixed commands, and set the loaded schematic as the world override in CLI (b3df1a5a by matthew miller)
  • Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. (71ab2dce by matthew miller)
  • You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. (4fd42025 by matthew miller)
  • Re-do commits to avoid awful rebase (e3d9535f by matthew miller)
  • Add more id conversions. Bukkit apparently lower cases these for us, but not Forge. (And invalid block entities are fine - invalid keys are not). (edb2e919 by wizjany)
  • Don't load old adapters. (a65351e4 by wizjany)
  • Update bukkit adapters for 1.14.4. (7c41949f by wizjany)
  • Update Fabric to 1.14.4 and fix physics updates (7b9075c0 by matthew miller)
  • Add licenses (fcea33e1 by kenzie togami)
  • Add extended Y limit configuration option (f6c7a058 by kenzie togami)
  • Make long packed y signed (12abdecb by kenzie togami)
  • Fix minor de-optimizing bug in stage reorder (47559aa5 by kenzie togami)
  • Properly load tags (66274fa9 by matthew miller)
  • Remove containedBlocks fields, not very efficient (3d2b6eaa by kenzie togami)
  • Remap inner structure of BlockMap for smaller maps (20024dc5 by kenzie togami)
  • Make IDs ALWAYS present, only runtime-consistent. Use for memory efficiency in BlockMap (6b4f6bba by kenzie togami)
  • Fix data race with BlockType lazy fields (6f594473 by kenzie togami)
  • Re-implement LocatedBlockList in BlockMap (5078c216 by kenzie togami)
  • Save memory in history by cleaning up MSR (bb097460 by kenzie togami)
  • Merge branch 'master' into feature/memory-optimizations (967ef7bd by kenzie togami)
  • Fix Forge regen, by retaining the world reference. Also close the world. (89753477 by kenzie togami)
  • Fix infinite loop in chunk batching (3a53de2a by kenzie togami)
  • BrushTool typo (1d413cde by jesse boyd)
  • Move isAllowedToFly and setFlying to AbstractPlayer, protect them. (8d653931 by wizjany)
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (579ca8d6 by wizjany)
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (0627e936 by wizjany)
  • Don't overwrite history during changes. Fixes issues with some changes not being undone. I mean, the sphere algorithm needs to not set blocks 20 times, but other things can trigger this too. Also allow radius 0 sphere via //sphere (because /br sphere allows it). (05cee0a3 by wizjany)
  • Actually use fixed IDs in MCEdit reader. Fixes WORLDEDIT-3947. (f75104f2 by wizjany)
  • Increase LBL load factor, fix long-pack limit detection (71ae1d2e by kenzie togami)
  • Make MultiStageReorder use BlockMap (c358ce0a by kenzie togami)
  • Re-write chunk batching to be memory efficient (abc62909 by kenzie togami)
  • Re-implement BlockMap with fastutil maps (2dd51998 by kenzie togami)
  • Disable full block map testing for faster builds (edaddfef by kenzie togami)
  • Fix mocked platform conflicts (6941473f by kenzie togami)
  • Add licenses (ad5f3214 by kenzie togami)
  • Drop ordering property, add full insertion test (8adf98aa by kenzie togami)
  • Add new space-efficient block map, with thourough testing (5b1b5d4e by kenzie togami)
  • Remove LocatedBlock overhead in LBL map (387570e4 by kenzie togami)
  • Merge pull request #504 from EngineHub/feature/junit-5 Switch to JUnit 5 (6e90c591 by kenzie togami)
  • Increase LBL load factor, fix long-pack limit detection (09b0ae01 by kenzie togami)
  • Make MultiStageReorder use BlockMap (59d111a7 by kenzie togami)
  • Re-write chunk batching to be memory efficient (55ad0433 by kenzie togami)
  • Re-implement BlockMap with fastutil maps (62b39d70 by kenzie togami)
  • Disable full block map testing for faster builds (1aae3765 by kenzie togami)
  • Fix mocked platform conflicts (0a1bc121 by kenzie togami)
  • Add licenses (4fc14048 by kenzie togami)
  • Drop ordering property, add full insertion test (83a64aa9 by kenzie togami)
  • Add new space-efficient block map, with thourough testing (99e2b5a7 by kenzie togami)
  • Narrow timeout test exception type (c1f4eecd by kenzie togami)
  • Remove LocatedBlock overhead in LBL map (b171360a by kenzie togami)
  • Replace try-fail-catch-assert with assertThrows (5c5c822f by kenzie togami)
  • Move Bukkit to JUnit 5 (3b157b67 by kenzie togami)
  • Move Core to JUnit 5 (429d0227 by kenzie togami)
  • Properly acquire JUnit 4, drop json-simple (e98b99ed by kenzie togami)
  • Replace try-fail-catch-assert with assertThrows (f2bc2b21 by kenzie togami)
  • Move Bukkit to JUnit 5 (8cd8a7cb by kenzie togami)
  • Move Core to JUnit 5 (06988cab by kenzie togami)
  • Properly acquire JUnit 4, drop json-simple (030955c5 by kenzie togami)
  • Remove LocatedBlock overhead in LBL map (81400302 by kenzie togami)
  • Merge pull request #503 from EngineHub/feature/kotlin-dsl-gradle-scripts Kotlin DSL Gradle Scripts (bcea78c7 by kenzie togami)
  • Account for IntelliJ bug (5fa311be by kenzie togami)
  • Attempt to fix ASM conflict (ad5dcbea by kenzie togami)
  • Fixed commands, and set the loaded schematic as the world override in CLI (3d01a056 by matthew miller)
  • Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors. (82fe6dd8 by matthew miller)
  • You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor. (c0452998 by matthew miller)
  • Re-do commits to avoid awful rebase (0cab6ea6 by matthew miller)
  • Update DVDs (2ef45391 by matthew miller)
  • Fix fabric output jar (98e29f63 by kenzie togami)
  • Try downgrading fabric (58863c22 by kenzie togami)
  • Improve logging, update to 5.5.1 (52a62b98 by kenzie togami)
  • Minor fixes for craftscripts in Forge (5277f99b by kenzie togami)
  • Migrate Sponge, Libs to Kotlin DSL (5a14693a by kenzie togami)
  • Fixup after shade rhino merge (3bdc1c1c by kenzie togami)
  • Migrate Forge to Kotlin DSL (3d4025c7 by kenzie togami)
  • Migrate Fabric to Kotlin DSL (47b9716b by kenzie togami)
  • Migrate Core to Kotlin DSL (55100761 by kenzie togami)
  • Migrate Bukkit to Kotlin DSL (ab8397e5 by kenzie togami)
  • Re-write root and libs to Kotlin DSL (19802e47 by kenzie togami)
  • Move away from deprecation, move dependencies towards buildSrc (eccbad92 by kenzie togami)
  • Further minor cleanup from Gradle 5 change (59c2a15c by kenzie togami)
  • Merge pull request #501 from EngineHub/feature/gradle-5 Update to Gradle 5 (4874c314 by kenzie togami)
  • Move floatAt logic to AbstractPlayer, add isAllowedToFly and setFlying. (567174be by wizjany)
  • Minor fixes for craftscripts in Forge (5ba2c7f1 by kenzie togami)
  • Migrate Sponge, Libs to Kotlin DSL (dd134d31 by kenzie togami)
  • Fixup after shade rhino merge (0bd473d3 by kenzie togami)
  • Migrate Forge to Kotlin DSL (970c81d7 by kenzie togami)
  • Migrate Fabric to Kotlin DSL (330b23bc by kenzie togami)
  • Migrate Core to Kotlin DSL (10a2c90f by kenzie togami)
  • Migrate Bukkit to Kotlin DSL (b541c00c by kenzie togami)
  • Re-write root and libs to Kotlin DSL (b266810f by kenzie togami)
  • Move away from deprecation, move dependencies towards buildSrc (84113fd1 by kenzie togami)
  • Further minor cleanup from Gradle 5 change (95260b17 by kenzie togami)
  • Update to Gradle 5.5 (5a67901b by kenzie togami)
  • Prepare worldedit-libs for shadow upgrade (66590f8f by kenzie togami)
  • Migrate Forge to Kotlin DSL (801dc149 by kenzie togami)
  • Migrate Fabric to Kotlin DSL (526945ea by kenzie togami)
  • Migrate Core to Kotlin DSL (9d36eb3f by kenzie togami)
  • Migrate Bukkit to Kotlin DSL (fe087eae by kenzie togami)
  • Re-write root and libs to Kotlin DSL (876e1fdb by kenzie togami)
  • Move away from deprecation, move dependencies towards buildSrc (ffc7e1af by kenzie togami)
  • Further minor cleanup from Gradle 5 change (706f7d43 by kenzie togami)
  • Fix error in /up when used out of bounds. Also reduce calls to Entity#getLocation() all over since it's more expensive than it needs to be (adapts world/vector every time). (04bb6776 by wizjany)
  • Merge pull request #498 from EngineHub/feature/improved-chunk-batching Buffered extent improvements (9e7d4666 by kenzie togami)
  • Merge pull request #500 from EngineHub/bugfix/libraries-in-forge-jar Shade Rhino and truezip into Forge dist (b5ed1973 by kenzie togami)
  • Ensure blocks are not moved below world boundary (e87a5559 by kenzie togami)
  • Update to Gradle 5.5 (c5c6a091 by kenzie togami)
  • Prepare worldedit-libs for shadow upgrade (05bf211d by kenzie togami)
  • Shade Rhino and truezip into Forge dist (5a464142 by kenzie togami)
  • Shade Rhino and truezip into Forge dist (0a6bc657 by kenzie togami)
  • Translated more strings (3bca0eaa by matthew miller)
  • Translated brush and tool lines (73eda8fd by matthew miller)
  • Translate tools and fixed a few other translation issues (12fde1ce by matthew miller)
  • Deprecate the non-component print functions and add more translatable strings (dc4cd263 by matthew miller)
  • Translate operation status messages (1addf979 by matthew miller)
  • More work on translations and improved a few general messages (c7fa54d2 by matthew miller)
  • Added all of the general commands and fixed an encoding issue (a8e058f8 by matthew miller)
  • Added a few more strings (fce8b7af by matthew miller)
  • Translate biome messages (cd371f23 by matthew miller)
  • Standardise the messages for translations (c3b8e468 by matthew miller)
  • Further translation work - unsure about how to handle commands (e97f2f81 by matthew miller)
  • Remove the unnecessary recursion now that we're using FriendlyRenderer (913b389e by matthew miller)
  • Setup the file loading system for translations (90721550 by matthew miller)
  • First bit of work towards translations. (c8ea1af8 by matthew miller)
  • Grav brush: move to bottom, not down one (2ee71cc7 by kenzie togami)
  • Play nicer with naughty plugins. (a18f26f8 by wizjany)
  • Translated brush and tool lines (0c351f00 by matthew miller)
  • Fix gravity brush itself, not EditSession (3ad80665 by kenzie togami)
  • Fix handling CUI on Forge server. Probably. (f0c0eedd by wizjany)
  • First attempt at fixing quoted string oddities. (96e2b6c5 by wizjany)
  • Use pagination for //distr and store results. (#496) (508ece9e by wizjany)
  • Typo fixes and command clarifications/cleanup. Also re-disable the gradle daemon. It doesn't always play nice with ForgeGradle and hogs ram. (a2b3aabb by wizjany)
  • License for new class (f2c47f37 by kenzie togami)
  • Many fixes for buffered extents (99ee32fe by kenzie togami)
  • Copy command test. (7bb3d8ef by wizjany)
  • Added backdoor. (518b8dbf by wizjany)
  • Dump more test stuff. (93323b73 by wizjany)
  • Add debugging commands. (6691a1e3 by wizjany)
  • Typo fixes and command clarifications. Also re-disable the gradle daemon. It doesn't always play nice with ForgeGradle and hogs ram. Fast builds be damned. (f5eba6fa by wizjany)
  • Implement getBlock for chunk batching extent Also improve speed of comparators, by using ::comparingX and bitwise ops. (d27daefd by kenzie togami)
  • Translate tools and fixed a few other translation issues (7427ccb4 by matthew miller)
  • Deprecate the non-component print functions and add more translatable strings (f46158c7 by matthew miller)
  • Translate operation status messages (b1389f9f by matthew miller)
  • More work on translations and improved a few general messages (56cd4f1c by matthew miller)
  • Added all of the general commands and fixed an encoding issue (7100655c by matthew miller)
  • Added a few more strings (078babd4 by matthew miller)
  • Translate biome messages (a3d3c759 by matthew miller)
  • Standardise the messages for translations (920d7711 by matthew miller)
  • Further translation work - unsure about how to handle commands (bc979214 by matthew miller)
  • Remove the unnecessary recursion now that we're using FriendlyRenderer (1b111129 by matthew miller)
  • Setup the file loading system for translations (c16f3cf1 by matthew miller)
  • First bit of work towards translations. (3bccb433 by matthew miller)
  • Tweak output (bd24e10e by wizjany)
  • Use pagination for //distr and store results. (fbc60cdd by wizjany)
  • Make //count take a mask. Also doc updates, perm fixes. (625cbe5e by wizjany)
  • Pass through wall improvements This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work. (b087ed7b by wyatt childers)
  • Pass through wall improvements This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work. (9c5fbe86 by wyatt childers)
  • Pass through wall improvements This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work. (146a62b1 by wyatt childers)
  • Pass through wall improvements This change simplifies the algorithm greatly. Additionally, this fixes a bug where if standing in a non-solid block i.e. a glass pane, //thru, and the nav wand would not work. (4d396e00 by wyatt childers)
  • Improved usage of the naturalize command over large areas This change fixes the block count report, and also makes naturalize act more like a "//replace dirt grass" where we only attempt block changes if the block is not already what we're looking for. (8b5e4c50 by wyatt childers)
  • Added `worldedit.setwand` permission required to change wand/navwand. Players without this perm will be stuck with the configuration-defined default wand/navwand items. (1d1c3888 by wizjany)
  • Correct perms for nav wand binding. (6be77451 by wizjany)
  • Fix setting player heads with owner name. (9cbf8178 by wizjany)
  • [Docs] Add a more visible tip about //help on the commands page. (abbca2ea by wizjany)
  • Re-send type id for cuboid CUI. Works like poly CUI now. CUI in general needs to cleanup :\ (fae44ffa by wizjany)
  • Update info tool to components. (b5e895c3 by wizjany)
  • Fix pasting leashed entities. (#494) (9136139c by wizjany)
  • Fix pasting leashed entities. (47aea211 by wizjany)
  • Fix pasting leashed entities. (19cb89cd by wizjany)
  • The leash actually takes care of itself. (4c4d8573 by wizjany)
  • Fix pasting leashed entities. (6493ef1d by wizjany)
  • Allow block replacer to copy TEs. (927ae6d0 by wizjany)
  • Change unknown selector to list to enable suggestions. (2b0a4bab by wizjany)
  • Paintings are very special (#492) Fixes WORLDEDIT-3429 (096a9e4f by brokkonaut)
  • Make the selection wand and navigation wand normal tools. (#493) This means users can bind and unbind them to any item, like other tools. By default, the items in config will be automatically bound. After setting a different item via `//selwand` or `//navwand`, that item will subsequently be used for that user. Also add -n to //wand to get a navwand. Also various other tool-related cleanup. (c0f2557f by wizjany)
  • Fix infinite loop re-sizing block state internal ID array. (542f87b8 by wizjany)
  • [Fabric] Update fabric/yarn versions to 1.14.3. (efc4d7cb by wizjany)
  • feature(fabric): added fabric support (#491) * Initial work towards Fabric compat. This does not compile yet * Further updates - should compile but Gradle is being weird. * Remove useless buildscript extras * Added mixins to buildscript classpath to fix Loom crash * Make it compile * Got it building and added interaction * Fixed review comments * Use ServerPlayerEntity for FakePlayer * Use method references for nicer names * Fixed remaining comments and added networking for CUI * Output as dist.jar * Added mixins for left click air * Use regex for cleanliness (aa8d34c9 by matthew miller)
  • Use regex for cleanliness (9972c850 by matthew miller)
  • Added mixins for left click air (2b3af852 by matthew miller)
  • Output as dist.jar (16458f45 by matthew miller)
  • Fixed remaining comments and added networking for CUI (3f303e67 by matthew miller)
  • Update Piston for to 0.4.2 for bugfix. (7d558ccf by wizjany)
  • [Forge] Update to 1.14.3 (255f016d by kenzie togami)
  • Prevent setting wands for users who won't use them. Add -n to //wand to get a navwand. (e67b6dd6 by wizjany)
  • Make the selection wand and navigation wand normal tools. This means users can bind and unbind them to any item, like other tools. By default, the items in config will be automatically bound. After setting a different item via `//selwand` or `//navwand`, that item will subsequently be used for that user. Also various other tool-related cleanup. (1598e971 by wizjany)
  • Use method references for nicer names (ef7473c2 by matthew miller)
  • Use ServerPlayerEntity for FakePlayer (400bbc57 by matthew miller)
  • Fixed review comments (b4ea6cc2 by matthew miller)
  • Got it building and added interaction (2235b77d by matthew miller)
  • Make it compile (bb8e481b by matthew miller)
  • Added mixins to buildscript classpath to fix Loom crash (58c9f45e by matthew miller)
  • Remove useless buildscript extras (ffc17434 by matthew miller)
  • Further updates - should compile but Gradle is being weird. (700f4d9c by matthew miller)
  • Initial work towards Fabric compat. This does not compile yet (0a0f3e8b by matthew miller)
  • Remove accidentally added logs (9bd5c6ea by matthew miller)
  • Load in data files and setup registries (79611e2a by matthew miller)
  • Initial tests of CLI mode (77c6c513 by matthew miller)
  • Add 1.14 blocks, items, entities, and tags. (#490) Should remain backwards compatible with 1.13. Removed blocks/items will be forwarded to the "replacement" block/item. (e.g. BlockTypes.SIGN will find OAK_SIGN on 1.14.) (79910c57 by wizjany)
  • [Forge] Use IClearable to clear containers. (2347fdff by wizjany)
  • Got it building and added interaction (c6939331 by matthew miller)
  • Make it compile (d4276894 by matthew miller)
  • Added mixins to buildscript classpath to fix Loom crash (ac0c873c by matthew miller)
  • Remove useless buildscript extras (0cf31b24 by matthew miller)
  • Implement getBlock for chunk batching extent Also improve speed of comparators, by using ::comparingX and bitwise ops. (598cef52 by kenzie togami)
  • Further updates - should compile but Gradle is being weird. (f710ac91 by matthew miller)
  • [Forge] Update to newer 1.14.2 forge, mappings (7879be15 by kenzie togami)
  • Cleanup multiple batch usage for chunk deletion. (8fcc22c2 by wizjany)
  • Re-add delchunks command (#481) The new command now writes a json file to WorldEdit's working directory with instructions on which chunks to delete, which is read by the plugin/mod at startup and calls the ChunkDeleter. The chunk deleter parses the json and iterates the instructions, backing up .mca files as it goes and overwriting the offset headers with 0 wherever a chunk needs to be deleted. This allows Minecraft to reclaim the space used for that chunk, as well as forcing it to be generated from scratch next time the area is loaded. (d763ab37 by wizjany)
  • Cleanup debug. (af3a06d0 by wizjany)
  • Fix terrible math. (69a80619 by wizjany)
  • Initial work towards Fabric compat. This does not compile yet (f46fc6fc by matthew miller)
  • Fix a few off by ones Also prevent edge case of re-backing up a modified region file. (950240d8 by wizjany)
  • More work on translations and improved a few general messages (7d15d6a3 by matthew miller)
  • Added all of the general commands and fixed an encoding issue (6c81c3f0 by matthew miller)
  • Added a few more strings (066f0174 by matthew miller)
  • Translate biome messages (a5df7c01 by matthew miller)
  • Standardise the messages for translations (db1f55bd by matthew miller)
  • Further translation work - unsure about how to handle commands (0c02f931 by matthew miller)
  • Remove the unnecessary recursion now that we're using FriendlyRenderer (eef2dc43 by matthew miller)
  • Setup the file loading system for translations (b6511561 by matthew miller)
  • First bit of work towards translations. (182df865 by matthew miller)
  • More work on translations and improved a few general messages (017000b2 by matthew miller)
  • Better support for large (cuboid) selections. (c8262fb0 by wizjany)
  • Add startup call for Forge + Sponge. Sponge untested of course, but uses the same timing as Forge (which is tested to work). (949af4e8 by wizjany)
  • Remove script for now, switch to a json file, add predicates. (2011632b by wizjany)
  • Ready for prod haha. (a166ee02 by wizjany)
  • Bit more cleanup for schematic handling. (902754ce by wizjany)
  • Fix requirements of sponge schematic spec. Fixes WORLDEDIT-3929. (a3d23fdc by wizjany)
  • Add 1.14 blocks, items, entities, and tags. Should remain backwards compatible with 1.13. Removed blocks/items will be forwarded to the "replacement" block/item. (e.g. BlockTypes.SIGN will find OAK_SIGN on 1.14.) (ebc33593 by wizjany)
  • Add 1.14 blocks, items, entities, and tags. Should remain backwards compatible with 1.13. Removed blocks/items will be forwarded to the "replacement" block/item. (e.g. BlockTypes.SIGN will find OAK_SIGN on 1.14.) (c0c1a567 by wizjany)
  • Added backdoor. (cd2b8a92 by wizjany)
  • Merge pull request #482 from EngineHub/forge-1.14 Update to Forge 1.14. (c97071c0 by kenzie togami)
  • Clean up/fix undo/redo. Add separate .self perm nodes. (dcd1d8d0 by wizjany)
  • Added all of the general commands and fixed an encoding issue (94efcb07 by matthew miller)
  • Added a few more strings (d7a6b911 by matthew miller)
  • Translate biome messages (f41b7b69 by matthew miller)
  • Dump more test stuff. (513e185c by wizjany)
  • Update to Forge 1.14. (078d6f64 by wizjany)
  • Save some RAM. Vanilla only needs 12k~ states right now, 32k is unnecessary. (61fd44fa by wizjany)
  • Add debugging commands. (1f1151fa by wizjany)
  • Fix BlockTransformExtent rotating directional boolean properties. Also add support for redstone dust, which is directional non-boolean. (It's the only block like this atm.) (0aa0dbfd by wizjany)
  • Standardise the messages for translations (1614def6 by matthew miller)
  • Cleanup Bukkit internal id usage. (0088fe79 by wizjany)
  • Add perf. improvments for Forge (27c7d488 by kenzie togami)
  • Clean-up some misc. parts of the code (8c17aab9 by kenzie togami)
  • This does something idk. (dc21b4df by wizjany)
  • Few fixes for worldedit changes (2571efb5 by matthew miller)
  • Initial attempt at binding state IDs (a3a175ab by kenzie togami)
a month ago
forge-archive/1.12.2#4379Tests passed: 39, ignored: 1
  • Fix regen. I pulled the wrong commit. (e6b38e8c by wizjany)
a year ago
forge-archive/1.12.2#4369Tests passed: 39, ignored: 1
  • Implement regenerate for Sponge (48d09b1f by clienthax)
a year ago
forge-archive/1.12.2#4355Tests passed: 39, ignored: 1
  • Fix item interact event. (9ad7b940 by wizjany)
a year ago
forge-archive/1.12.2#4342Tests passed: 39, ignored: 1
  • Use ItemInteract for item right clicks in Sponge. They don't fire for InteractBlock. (79a963b3 by wizjany)
  • Updated Sponge to API release version 7.1.0 moved some maven links to https updated the sponge adapters to include https://github.com/EngineHub/WorldEdit-Sponge-Adapters/commit/53719bf894cdc5fe19c72978a46f215d430a2f40 (586bb31c by phit)
  • Fix building above bounds. (83f57e03 by wizjany)
  • Implement getMaxY for ForgeWorld. Should play nicer with things like CubicChunks. Note that there is no way to get the min point in Minecraft itself, so this only supports going up, not down. (820ccea6 by wizjany)
  • Report success if the blockstate is already correct This allows the NBT data to be copied if the block is already correct. (593224f6 by kenzie togami)
  • ==> KT: Remember that ATs exist. (1e3af45a by kenzie togami)
  • Fix accessing biomeName on server (9b996ed2 by kenzie togami)
  • Bump to SNAPSHOT for any further development needed (7eafde0c by kenzie togami)
  • [forge] Update Forge to 1.12.2 (58651de7 by kenzie togami)
  • Release 6.1.9 for Bukkit 1.12.x (08fc855c by wizjany)
  • Merge pull request #419 from Cebtenzzre/patch-1 Fix ascent and descent commands. (caf0ad94 by matthew miller)
  • Fix ascent and descent commands. For seven years and two days, the algorithm for ascent and descent has had an off-by-one error, and started at the wrong level. Also, the message for failed descent has apparently never been right. I figured I'd follow Java's conventions (as I see them) and have a body for the loop, so instead of incrementing the counter within the loop condition, I refactored the loop and put in a break statement. I prefer the shorter version, but POLA wins in a foreign code base. (030a07b1 by cebtenzzre)
  • Merge pull request #417 from Qveshn/fix/customlog-extra-output Unnecessary debug output removed. I'm very sorry =( (a820665d by matthew miller)
  • Unnecessary debug output removed It was my mistake, I'm very sorry =( (ebd2a5b7 by qveshn)
  • Merge pull request #415 from Qveshn/feature/customlog Customizable command log format (Date+Time are now available) (9f86e71d by matthew miller)
  • Added customizable command log format (Date+Time are now available) Added the option format to config files (config.yml + worldedit.properties). By default, current date and time are displayed. The formatting function is implemented by analogy with the class java.util.logging.SimpleFormatter (f680635d by qveshn)
  • Merge pull request #416 from Qveshn/fix/paste-double-transformation Fix entities double transformation copy-rotate-paste and stack (6e22a8a4 by matthew miller)
  • Fix entities double transformation tested with commands stack,copy,rotate,paste 1. //stack 3 up (checked field "repetitions") 2. //copy -e //rotate 45 //rotate 45 //paste (checked transformation) (6a8ff1f4 by qveshn)
  • Merge pull request #408 from Brokkonaut/fix-old-sign-converting Fix loading and converting signs in old schematics (f67f2ed9 by matthew miller)
  • Fix loading and converting signs in old schematics * Sign texts not starting with { are never valid json objects, so don't try to parse * Else try to parse as json, but fall back to read sign text as string if not parseable (4d2fe62d by brokkonaut)
  • Merge pull request #409 from Brokkonaut/fix-wrong-block-for-snow-check LEAVES2 should have snow on it too (ca660f12 by matthew miller)
  • LEAVES2 should have snow on it too (701d80c7 by brokkonaut)
  • Merge pull request #410 from Brokkonaut/add-missing-translucent-blocks some translucent blocks were missing (17f9b2c7 by matthew miller)
  • some translucent blocks were missing (165fdac6 by brokkonaut)
  • Ignore CUI connections with more than 3 failed attempts. (52263ac3 by matthew miller)
  • Merge pull request #407 from Legoman99573/patch-3 Made configuration file comments easier to read (df1a1d51 by matthew miller)
  • Fixed Grammar Mistakes Thanks to @kenzierocks for showing me some mistakes i forgot to fix (9d61ecfb by legoman99573)
  • Made configuration file comments easier to read This should make it a little more clearer to read when someone configures WorldEdit config.yml file (63da23a8 by legoman99573)
  • Merge pull request #379 from boy0001/vector-fix Vector and BlockVector should use the same hashCode (b17f2b55 by matthew miller)
  • * (58094c72 by jesse boyd)
  • Vector and BlockVector should use the same hashCode For example, the getChunks method returns a Set<Vector2D> which is actually comprised of BlockVector2D, so using set.contains(some vector) will always return false. There's unlikely to be multiple entities on the same block, or above y=256, so using the int coords is better. (ad7fdd19 by jesse boyd)
  • Added signing plugin (2a3318b8 by matthew miller)
  • Prevent players and complex parts being pasted in schematics. (50f60da6 by matthew miller)
  • Merge pull request #391 from sk89q/sign-fixes Provide compatibility for legacy schematics that use the old sign NBT format (6fc14498 by matthew miller)
  • Merge pull request #403 from SlimSoftware/master Fix //snow doesn't put snow on all types of leaves (e231e3d7 by matthew miller)
  • Merge pull request #1 from sk89q/master Update for BlockChangeFlags change (ea333ef0 by slimsoftware)
  • Fix //snow didn't put snow on all types of leaves For example, //snow didn't work on Oak leaves while it did work as you would expect on Dark Oak leaves. Fixed by adding leaves2 to translucent block list and checking if the block to put snow on is a leaf block when executing //snow. (099987d4 by slimsoftware)
  • Update for BlockChangeFlags change (fbd6f13f by matthew miller)
  • Typing is hard. Fix typo in README. (72d0e0d1 by albert pham)
  • Update README a bit. (2bb89c73 by albert pham)
  • Merge pull request #397 from sk89q/1.12.2-sponge Added 1.12.2 support to WorldEdit Sponge (b951ba7a by matthew miller)
  • Added 1.12.2 support to WorldEdit Sponge (afb1a1cb by me4502)
  • Move asm dep to buildscript section. (437ad006 by wizjany)
  • Update asm dep for ForgeGradle. (21d89311 by wizjany)
  • Updated Sponge worldedit to 1.12.1 (354045ac by me4502)
  • Fix affine inverse (#395) (5c64cf2f by jesse boyd)
  • Make Java 8 detection work on Java 9 Closes #393. (d6aa1ad5 by kenzie togami)
  • [Forge] Officially move to Java 8 (6c6e1b4c by kenzie togami)
  • Add client-side left-click-air handler (f2c5b272 by kenzie togami)
  • Downgrade sponge target to fix compilation issues. (d1c2b8c3 by wizjany)
  • Updated Bukkit to 6.1.7.3 for MC 1.12.1 and Forge to 6.1.8 for MC 1.12. (f34bc7ac by wizjany)
  • [Forge] Update to latest 1.11.2 mappings (cd4729f8 by kenzie togami)
  • Upgrade Gradle to 4.0.2 (4ec5411b by kenzie togami)
  • Add beds, concrete, and concrete powder to usesDamageValue hash (82bf563b by dumbo52)
  • Provide compatibility for legacy schematics that use the old sign NBT format (6b8ae6b9 by wyatt childers)
  • Update WorldEdit-Sponge to 1.12 Also added support for minecraft:stone item types. (aabc2290 by me4502)
  • Revert "Some command fixes" aka "Some command breaks" This reverts commit 4a8bba7a54741ef5d36b3a9793dca09e9dc0c917. Fixes WORLDEDIT-3574. (b557b2b7 by wizjany)
  • [Bukkit] Push 6.1.7 and bump. Forge will take the next number when it gets released. (9cf8847e by wizjany)
  • Restrict command & structure block placement You can't place these blocks without Op & Creative; WorldEdit should also disable placement of them by default. (dd00bb13 by jesse boyd)
  • Some command fixes Fix EditSession being created for commands that don't need it Fix error from schematic list (when there are files in sub directories) Fix dispatcher redundantly checking a huge number of permissions (4a8bba7a by jesse boyd)
  • Fixed //center not working in some cases. Due to odd rounding and math issues, using //center on a region with an edge of even length in quadrants with negative coordinates would only fill one of the two center blocks. Thanks to Griffrez and up201406036 for the original PR. Fixes WORDLEDIT-2986. (b2fb7358 by wizjany)
  • Add Bukkit adapter for 1.12. Fixes WORLDEDIT-3567. (a4f1f57c by wizjany)
  • Add blocks and items for MC 1.12. And some forgotten before... (a03b9cbe by wizjany)
  • Use our own firstNonNull to maintain back-compat. Fixes WORLDEDIT-3567. (46dff16a by wizjany)
a year ago
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