Fix SideEffectSet inconsistencies, improve perf
The `apply` term was inconsistent in this API, but should have always
been the same. This makes the "set" actually store the state of the
given effect, even if it's the default, and therefore consistent. (e54a6832 by Octavia Togami)
retrieve BlockEntities tag in v3 schematics optionally (cfd9eeab by mail)
Revert "Shutdown executor service on disable (#2570)"
This does not work as this breaks moving between SP servers. Fixes #2586
This reverts commit 84ad34c36f404498f8cc07ac744f1af22d12cf59. (350dfa10 by Octavia Togami)
Move //update to RegionCommands from GeneralCommands (#2590) (c1d0494f by Maddy Miller)
Fix structure block CUI resetting selections cross-world. (#2561)
Previously, if a world override was active (e.g. via //world), createStructureBlock would always attempt to check the player (entity) world rather than their selection world. This led to the selection getting reset immediately. Now, we first check if there's anything to render (i.e. if the selection is in the current world) before attempting to get the selection from the player's session. (3adba9f2 by wizjany)
Merge pull request #2557 from EngineHub/ot/debt/lets-go-live-to-the-action
Do some maintence on our workflows (fb987c02 by Octavia Togami)
Remove CodeQL workflow
This has only ever added busywork, never found any problems. It doesn't
support filtering generated code and breaks sometimes. (09942de9 by Octavia Togami)