Fix structure block CUI resetting selections cross-world. (#2561)
Previously, if a world override was active (e.g. via //world), createStructureBlock would always attempt to check the player (entity) world rather than their selection world. This led to the selection getting reset immediately. Now, we first check if there's anything to render (i.e. if the selection is in the current world) before attempting to get the selection from the player's session. (3adba9f2 by wizjany)
Merge pull request #2557 from EngineHub/ot/debt/lets-go-live-to-the-action
Do some maintence on our workflows (fb987c02 by Octavia Togami)
Remove CodeQL workflow
This has only ever added busywork, never found any problems. It doesn't
support filtering generated code and breaks sometimes. (09942de9 by Octavia Togami)