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version/7.3.x#6850Tests passed: 239, ignored: 1
  • Use Bukkit Registry API where possible (#2573) (292dae65 by mnmiller1)
6 months ago
version/7.3.x#6844Tests passed: 239, ignored: 1
  • Remove <1.16 //drawsel max size handling (#2572) (f31c2e65 by mnmiller1)
6 months ago
version/7.3.x#6842Tests passed: 239, ignored: 1
  • Shutdown executor service on disable (#2570) (84ad34c3 by mnmiller1)
  • Shutdown executor service on disable (84ad34c3 by mnmiller1)
  • also do CLI (84ad34c3 by mnmiller1)
6 months ago
version/7.3.x#6825Tests passed: 239, ignored: 1
  • Update crowdin-distributor (27bd2660 by octavia.togami)
6 months ago
version/7.3.x#6824Tests passed: 239, ignored: 1
  • Back to SNAPSHOT for continued development (43b3b030 by mnmiller1)
6 months ago
version/7.3.x#6823Tests passed: 239, ignored: 16 months ago
version/7.3.x#6822Tests passed: 239, ignored: 1
  • Lazily compute BlockState#getAsString (#2566) (ab480998 by mnmiller1)
  • Lazily compute BlockState#getAsString (ab480998 by mnmiller1)
  • Implement in BaseBlock (ab480998 by mnmiller1)
6 months ago
version/7.3.x#6815Tests passed: 239, ignored: 1
  • Fix structure block CUI resetting selections cross-world. (#2561) Previously, if a world override was active (e.g. via //world), createStructureBlock would always attempt to check the player (entity) world rather than their selection world. This led to the selection getting reset immediately. Now, we first check if there's anything to render (i.e. if the selection is in the current world) before attempting to get the selection from the player's session. (3adba9f2 by wizjany)
6 months ago
version/7.3.x#6812Tests passed: 239, ignored: 1
  • Add CODEOWNERS (1834cfba by octavia.togami)
6 months ago
version/7.3.x#6811Tests passed: 239, ignored: 1
  • Use published version of lin-bus (203236d2 by octavia.togami)
6 months ago