- Builds
- WorldGuard (
feat/vehicle-damage
) - Build #2315
WorldGuard Build #2315
Be aware that this branch (
feat/vehicle-damage
) is not the main branch (version/7.0.x
)!Branches other than the main one may be experimental. In addition, you should be using stable releases rather than these test builds.
Go to main branch View stable downloadsProject | WorldGuard |
---|---|
Status | SUCCESS |
Branch | feat/vehicle-damage |
Number | #2315-0851fd7 |
Date | 11 days ago |
Artifacts
Changes
ID | Summary | Committer | Date |
---|---|---|---|
0851fd75 | (WIP) Split vehicle-damage. | wizjany | 11 days ago |
1a59d1eb | Update to 1.21.3. (#2153) * Initial update to 1.21.3. Compiles, launches, nothing tested yet. * Boat tag includes chest boat tag. * Avoid Material.values call. * Split ride checks to separate event handler. Bypass the interact entirely and let EntityMount handle it, since we can't discriminate usage in interact. | wizjany | 11 days ago |
764d258e | Fix deprecations on stack methods. Also this was supposed to be on a branch but I just realized I forgot. | wizjany | 23 days ago |
5579d197 | Remove stack size bypassing perm. Entire command should eventually be removed. | wizjany | 23 days ago |
3b9ab47a | Avoid using metadata storage if possible (#2150) * Avoid using metadata storage if possible * Fix cause detection, use always on paper * Fix fat fingers Co-authored-by: aurora <21148213+aurorasmiles@users.noreply.github.com> | joo200 | a month ago |