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  • Add AGENTS.md, tests, Fabric GameTests and project rule checks - AGENTS.md (CLAUDE.md is a symlink to it): setup from a fresh clone, build/test/run, dev cycle, testing levels, manual play-testing, rules, and the editing architecture. - Core unit tests: transforms and vector math, regions and selectors, visitors, collections, interpolation, noise, parsers, mask/pattern algebra, copy, history, extents and schematic I/O, with a real-block-state fixture (TestRegistries, TestWorld). Known bugs are reproduced in @Disabled tests. - Fabric server GameTests (runGameTest): block round-trips, NBT, entity paste, side effects, biomes, generation, regen and snapshot restore. Known bugs are optional tests. - Fabric client GameTests (runClientGameTest): //pos1, //pos2, //set and //undo as the player, with a screenshot. - Rule checks: ErrorProne SystemOut as an error; ArchUnit/source checks in core for command permissions, boolean switches, delegate extent forwarding, thread creation, broad catches and direct world writes, each with a list of known exceptions; a Bukkit check that only Spigot API is used outside guarded Paper-only calls (needs spigot-api from the EngineHub mirror, or -PspigotApiJar=<path>). (576b244b by albert pham)
4 hours ago
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